Showing posts with label Windows Media Video. Show all posts
Showing posts with label Windows Media Video. Show all posts

Oct 7, 2008

File Formats : MP3, QuickTime, Windows Media, RealMedia, Audible

Knowing about codecs is important, because the codec determines the final quality of the podcast. However, you also have the problem of file formats. The file format dictates how the audio and video information is packaged. Some codecs can fit into a number of different file formats. The problem is that most proprietary systems such as QuickTime, Windows Media, and Real use proprietary file formats to hold the encoded audio and/or video information. File formats are highly guarded trade secrets and the main cause why files are not interoperable between players. However, the file formats also enable the proprietary systems to offer additional functionality. These are the most common file formats you'll encounter:

  • MP3: MP3 is actually a codec, not a file format. The file format is actually MPEG. (MP3 stands for MPEG II, Layer 3.) MPEG files are almost universally playable and the reason most folks use MP3 to encode and distribute their podcasts.

  • QuickTime: The QuickTime file format is the earliest multimedia file format and the basis of the MPEG 4 file format. QuickTime files also are almost universally playable, though the codecs inside may not be.

  • Windows Media: The Microsoft standard, Windows Media obviously plays back on any PC and a large number of portable media devices, but not the iPod.

  • RealMedia: RealNetworks' file format, this requires the RealPlayer. It is supported on many cell phones.

  • Audible: The Audible file format was designed specifically for audio books, and consequently supports saved playback position, chapter marks, book marks, and other desirable features. Because it has been around for quite some time, it has lots of support in proprietary players and portable media players.


  • As mentioned earlier, your choice of codec and file format depend on what audience you're trying to reach and what features you want to use. For most folks, MP3 works well for audio because it plays on virtually every computer system and portable audio player. It doesn't support book marks or chapters, but most podcasts are short enough that they don't require that functionality.

    For video, most folks are using QuickTime, again because of the near-universal support and because of the iPod, of course. However, some people are starting to experiment with other formats to see what they can do with the advanced functionalities they offer. Always offer the MP3 and QuickTime versions. If you want to play around with the advanced formats, offer them in addition to your standard podcast versions.

    Sep 25, 2008

    Video Codecs

    Video codecs are much easier to distinguish from each other than audio codecs. Video quality is still on the rise, with each new codec release improving quality. However, most video codecs are proprietary, meaning they won't play back on other players. If you're embedding your podcast in a Web page, then you can do all sorts of checking via JavaScript to see whether people have a certain plug-in installed. If you're targeting portable media players, then you'll have to be careful about which video codec you choose.

    H.264: Part of the MPEG4 standard, H.264 is quite an improvement and, what's more important, is the video standard supported by the iPod.

    Windows Media Video (WMV): Currently at version 11, the WMV codec provides outstanding quality, along with lots of advanced functionality. It is also supported by the "Plays for Sure" family of portable media players.

    RealVideo (RV): Recently voted the best video codec by http://StreamingMedia.com author Jan Ozer. RV provides lots of advanced functionality, but is not supported on the iPod or the "Plays for Sure" devices. However, RV is supported on a number of cell phones.

    OGG Theora: The sister project to the Ogg Vorbis audio codec project. Theora videos play back in a number of open source players, as well as the RealPlayer and QuickTime, though they require the installation of an additional component.